To gain more experience making 3D games, I decided to combine my love of space travel, flight simulation, and natural terrain generation to make an exploration game.
I do not have an overarching plot yet. I am more building out the main engine of the game as a proof of concept. I have found that decent looking infinite terrain generation on the fly is not easy to achieve.
The next steps are to:
- Create more realistic space bodies which the player to travel to and from. I hope to generate solar systems to which the player can jump.
- Improve flight, in and outside the atmosphere. I will have to study how flight simulators implement controls and physics. As far as spaceflight, I want planet entry to be more realistic including orbital insertion and gravitational pulls.
- Improve terrain generation. Right now, things are very simplistic and noisy. I hope to make better use of Simplex noise to design worlds with multiple biomes and terrain features.